Creating a local split-screen multiplayer game in Unreal Engine 5 (UE5) allows players to share a single screen while enjoying a game together. Here's a step-by-step guide to implementing this feature for the Nintendo Switch or PC platforms.
Open Unreal Engine 5 and create or open your project. Ensure your game mode supports multiplayer and set the default number of players to more than 1 if needed.
Configure input mappings for both players in Edit >
Project Settings > Input
to ensure separate
controls for Player 1 and Player 2.
Check Use Splitscreen
in Edit > Project
Settings > Engine - General Settings
, and
configure the Split-Screen Layout according to your game's
requirements.
Use the Create Player
node in your Level Blueprint
to add a second player at game start, setting the Player Index
to 1 and Spawn Pawn to true.
Adjust camera settings for split-screen play and ensure UI elements are displayed correctly for each player.
Test the game in the UE5 editor using Play in Editor (PIE) with multiple players to ensure everything works as expected.
Follow platform-specific steps for deploying your project to the Nintendo Switch or PC.
This tutorial provides a foundational approach to implementing local split-screen multiplayer in UE5. Adapt these steps to fit your specific project needs.
To add a second player in split-screen mode, you'll need to open your Level Blueprint and implement the following steps:
Begin
Play
event node. This will be the starting point
for our logic.Begin Play
node and search for
the Create Player
node. Place this node and set
the Player Index to 1 to indicate the second player.Spawn Pawn
option on the
Create Player
node is checked. This will
automatically create and possess a pawn for the second
player.Create Player
node that specifies which pawn
class to spawn and where.Each player will need their own set of input controls. This is managed in the Project Settings:
Edit > Project Settings >
Input
.For split-screen play, each player's camera view can be adjusted individually:
Set View Target with Blend
node in the
Level Blueprint or Player Controller Blueprint, specifying
each player's camera component.Unreal Engine provides several settings to customize the split-screen experience:
Edit > Project Settings > Engine -
General Settings > Split Screen
.This extended guide and index should help you implement local split-screen multiplayer in your Unreal Engine 5 project more effectively. Remember, the exact implementation details might vary based on your project's specific needs and setup.