Mossy Treants Checklist
Create a new character class named "Mossy Treant."
Design and model the Mossy Treant character in a 3D modeling software.
Import the 3D model and associated textures into Unreal Engine 5.
Create or obtain animations for the Mossy Treant, including idle, walk, attack, and special abilities animations.
Import these animations into Unreal Engine 5.
Set up animation blueprints to control the transitions between different animation states.
Implement AI behaviors for the Mossy Treant character.
Define movement patterns for the Mossy Treants, considering their size and behavior of emerging from the earth.
Program the Treants to cast spells to entangle and slow down the heroes.
Implement AI logic to make the Treants prioritize specific targets.
Set up a health system for the Mossy Treants.
Define the Treants' vulnerabilities, such as targeting their roots.
Program interactions between the Mossy Treants and player characters.
Place Mossy Treants within the game world in appropriate locations.
Playtest the Mossy Treants in the game to ensure their behavior, health, and animations are balanced and fun.
Optimize the Mossy Treant assets and AI logic for performance.
Document the code and behaviors related to the Mossy Treants.