Grades 1–54 weeks
From Sketch to 3D Print
Tinkercad · cardboard prototyping · 3D printer
Students observe a real-world problem, sketch a solution, model it in 3D, test for scale, and revise before printing.
- Students practice
- Spatial reasoning, measurement, iteration, and engineering vocabulary.
- They leave with
- A printed prototype and a short design reflection explaining what changed and why.
Grades 8–126 weeks
Short Documentary: Story, Shoot, Edit
Camera · interview planning · Premiere Pro or DaVinci Resolve
Students develop a question, research a subject, conduct an interview, shoot supporting footage, and edit a short documentary.
- Students practice
- Research, visual storytelling, camera coverage, sound, editing, and revision.
- They leave with
- A finished short film, a production folder, and an artist statement for a portfolio.
Grades 6–125 weeks
Build a Personal Web Portfolio
HTML · CSS · responsive design · image preparation
Students select work, write project descriptions, design a visual system, and build a responsive site that presents their process clearly.
- Students practice
- Audience awareness, design hierarchy, basic web development, and self-reflection.
- They leave with
- A shareable portfolio site and a repeatable structure for adding future work.
Grades 9–College6–8 weeks
World Building & Player Movement
Unreal Engine · level design · rapid prototyping
Students build a small navigable world around a place, mood, or story prompt, then test how movement and space affect the player experience.
- Students practice
- Spatial narrative, interaction design, systems thinking, playtesting, and critique.
- They leave with
- A playable prototype, a walkthrough recording, and a design brief documenting their choices.